pamp.fan

pamp.fan is a mini-game that recreates the thrill of real-time crypto trading. Players buy into a fictional chart with SOL and can sell at any moment, riding the curve as if they were trading live.
The chart is driven entirely by an algorithm and is never affected by the players' buys and sells. Every run ends by revealing its seed, so anyone can verify the curve was fixed in advance and never manipulated: the tension of trading is real, and the fairness is provable.
An economy built on two loops
The first loop rewards play time. Trading earns XP, levelling up drops keys, and the rewards grow richer the further a player progresses.
The second loop drives retention. Keys open chests that only unlock every few hours, so players come back to claim them, and the bonus SOL inside funds their next session. Together, the two loops make time spent and time away both feel worth it.
Levelling and XP thresholds
XP is earned by keeping an open position on the chart. This ties progression directly to playing, rewarding players for taking real positions rather than for simply logging in.
Levels are grouped into tiers of ten. The XP required grows exponentially from one tier to the next, but every threshold is rounded to a clean value: an exponential curve keeps the pacing right, while readable numbers keep it legible to the player.
Each tier introduces a new type of key, which unlocks a new type of chest, and within a tier each level grants more keys than the one before. Progression therefore rewards players twice over, in the volume of keys they earn and in the quality of the chest those keys open.
Balancing the curve came down to two known quantities: the average value of the loot in each chest type, and the average amount a player loses over time played. Weighing one against the other let me tune the thresholds and key drops so payouts stay generous enough to motivate progression without ever outpacing what the economy can sustain.
Built-in virality

Players can share a snapshot of their session as an image. Seeing someone else's winning run is the strongest hook a game like this has, so every good session turns into organic promotion.