Mouse Maze
"Mouse Maze" is a cooperative puzzle game developed in 2021 at Brassart Lyon for both PC and VR platforms. One player uses the PC, and controls a mouse navigating a labyrinth along the walls of a room. Meanwhile, the other player wears a VR headset to take on the role of a magician, who can move freely around the room to assist the mouse in escaping the maze.
I worked as both the Game Designer and Project Manager, using Trello as the primary organizational tool to coordinate and synchronize the team on various tasks.

Players have a limited amount of time to complete the labyrinth, and success relies on effective teamwork.
The small mouse can see things and go places that the magician cannot, for example to discover codes needed to activate moving platforms, and must communicate this information. Meanwhile, the magician can use their hands to move objects within the labyrinth, unlocking paths or adjusting platforms, and can guide the mouse with their broader view of the entire scene.

The walls of the labyrinth are fully movable by the magician, creating a dynamic and challenging puzzle experience. The mouse can also collect small potions to extend the available time for completing the level, maintaining a constant sense of pressure and excitement.

As a VR game, we placed a strong emphasis on haptic feedback to enhance immersion. For example, the magician's hands vibrate upon colliding with immovable objects, and players must physically input codes by pressing buttons on terminals with their fingers, adding a tactile layer to the experience.